For axe throwing venues

22 games, projected onto the targets you already own.

A tablet at the throw line, a projector above the lane. PolyTarget turns your existing targets into game screens. No sensors, no new boards, nothing changes on your walls.

  • 22 games
  • 2–6 players per lane
  • Works offline
  • Nothing for customers to install
Official axe throwing target A neon target: concentric rings scoring 1 to 4, a bullseye worth 5, and two killshots worth 7 above the rings. 5 3 1 4 2 7 7
How it works

Two pieces of hardware. Your lanes stay untouched.

Install takes an afternoon, not a renovation. Your boards, your throwing distance and your safety setup are exactly what they were yesterday.

01

Tablet at the throw line

Your instructor or the throwers themselves tap where each axe landed. First names, teams and turn order are handled on screen.

02

Projector above the lane

The projection mirrors the tablet onto the real target. Every throw flashes its verdict in the middle of the board, in front of the whole group.

03

Your targets, unchanged

No sensors, no cameras, no replacement boards. The game geometry is drawn in real millimetres and lines up with a standard 600 mm target.

  • Offline-first. The app runs locally. A network drop never interrupts a game in progress.
  • No customer account. Nobody downloads anything, nobody signs up, nobody hands over a phone.
  • Staff stay in control. Session actions sit behind a 4-digit room code.
  • One tablet per lane. The projector shows exactly what the tablet shows, nothing to sync.
The catalogue

Every group finds something to throw at.

Scoring games for the competitive ones, board games for the tacticians, party formats for the birthday crowd, co-op for the team building. Each one shows an estimated duration before it starts.

22 games today, and the catalogue keeps growing

The boards, as projected

Official Target board — WATL rings and killshots as projected
Official Target
Heist board — five tangled colored cables to cut in the right order
Heist
301 board — 20-sector dartboard projected on the target
301
Horde board — rows of monsters closing in on the barricade
Horde
The Wheel board — eight sectors to conquer and steal
The Wheel
Connect 4 board — tokens dropped in a five by five grid
Connect 4
Battleship board — shot grid with hits and misses
Battleship
Tic-tac-toe board — skulls versus axes on a three by three grid
Tic-tac-toe
Balloons board — scattered balloons worth five, three or one point
Balloons
Knock-down board — pins standing on three shelves
Knock-down
Hostage board — hit the taker, spare the hostage
Hostage
Wheel of Forfeits board — eight social forfeits around the wheel
Wheel of Forfeits
Memory board — face-down cards with one revealed
Memory
Bingo board — numbered four by four grid
Bingo
Siege board — enemy castle waiting to be razed
Siege
Duel board — a single teleporting dot near the center
Duel
Sudden Death board — the live zone shrinks every round
Sudden Death
Axe Poker board — five throws build a poker hand
Axe Poker
Twenty-one board — race to exactly twenty-one
Twenty-one
Chrono 60 board — sixty seconds on the clock
Chrono 60

Scoring & precision

Axe pictogram

Official Target

WATL scoring: bull 5, rings 4 to 1, killshots at 7, called before the throw. Two difficulty levels.

301

A real 20-sector dartboard on the target: doubles, triples, bull at 25 and 50.

Twenty-one

Race to exactly 21. Go over and you drop back to 13.

Contract

Call your zone out loud before you throw. Contract kept, points doubled.

Axe Poker

Five throws build one hand. Real cards, real showdown at the end.

Skull pictogram

Sudden Death

Straight elimination. The scoring zone shrinks from 250 mm down to 25 mm.

Chrono 60

60 or 90 seconds per thrower, non-stop. This is the one people film.

Head to head

Tic-tac-toe

Take a square, or steal one back from the other side.

Connect 4

A 5×5 grid. Hit a column and the token drops, exactly like the real thing.

Battleship

Two camps, hidden fleets on the board. Hit, miss, sunk.

The Wheel

Eight sectors to conquer, and to steal from the other team.

Bingo

Numbers 1 to 16. Squares can be stolen. Four in a row wins.

Memory

A 4×4 board: seven pairs to find and two traps to avoid.

Siege

Two camps. Flatten the other castle. Blocks collapse when they lose support.

Axe pictogram

Duel

One dot that teleports across the board. First to the target number of hits.

Party & crowd

Sell it as an option

Photo Target

Your customers' own photos become the target: the colleague, the boss, the ex. Sent from their phone, moderated by your staff before anything reaches the wall, unlocked with the room code. Under a minute of instructor time.

Bowling pin pictogram

Knock-down

Fifteen pins on three shelves. Racks stay standing between turns.

Balloon pictogram

Balloons

A scattered volley across the board. The small balloon pays the most.

Hostage

Hit the taker, spare the hostage. Your score can go negative.

Wheel of Forfeits

The planted axe is the needle. Eight social forfeits: wrestler entrance, live commentary, trash talk.

Co-op

Heist

Cut the cables in the right order. Alarms trigger, and the throw budget is limited.

Skull pictogram

Horde

Waves of monsters come down the board. The group holds the barricade together.

22 games today. The catalogue keeps growing, and new games arrive on the tablets you already have.

Built for real venues

Designed on a lane, not in a design tool.

Bright rooms, ageing projector lamps, light wood boards, groups three to five metres back with a drink in hand. Every decision was made against those conditions.

Session engine

Two to six players, free-form first names, automatic teams, turn by turn. The estimated duration is shown when the configuration is picked, so your staff can plan the rotation.

  • A throw budget per game plus a tie-break rule — no game ever drags on
  • One-hour session timer with marks at 15 and 5 minutes
  • Staff actions behind a 4-digit room code
  • Auto-close on inactivity, so duration stats stay honest

Made for projection

Geometry in real millimetres against a 600 mm target. Flat color blocks, no hairlines, no thin type. The palette is tuned for light wood, tired lamps and ambient bar light.

  • Every other ring left dark, for more perceived contrast
  • Readable at 3 to 5 metres, first time, without squinting
  • No blurry photo backgrounds competing with the projection

Atmosphere on the wall

Automatic punchlines fire on streaks, misses and killshots — trash talk projected on the board. Every throw flashes its verdict at the centre of the target.

  • Podiums and end screens built to be filmed
  • The room reacts to the wall, not to a small screen
  • Player names on the target, so the group stays in the game
Revenue & reviews

Four things that pay for themselves at the counter.

The game is not only entertainment on the wall. It sells an option, extends sessions, asks for the review at the right moment, and hands you a customer file at the end of the night.

Photo Target, sold as an option

A paid add-on you price yourself. The group sends photos from a phone, your staff moderates every image before it is projected, and the room code unlocks the mode. Less than a minute of instructor time per group.

The extra hour, offered on time

At 20 minutes before the end, the game screen offers the extra hour by itself. No one has to remember to ask, and nobody gets interrupted mid-throw.

Google reviews, asked at the peak

A permanent review button, a prompt at 15 minutes before the end, and a giant QR code projected on the target. You ask while the group is still laughing, not by email three days later.

End-of-session recap, opt-in email

Per-player stats — throws, points, best throw, hit rate — plus titles the group argues about. Players opt in with their email to get the recap, and your customer file grows on its own.

Best Throw Most Consistent Killshot Hunter
Operator dashboard

What happened in your rooms, in one place.

A companion web app for the operator, in the same neon look as the game. Session history per venue, the customer file built from the opt-in emails collected at the end of sessions, CSV export, secure login.

  • Session history, venue by venue
  • Customer file from end-of-session opt-ins
  • CSV export for your own mailing tool
  • Secure login, one account per operator
Operator dashboard mock-up A stylised dashboard: a bar chart of sessions per day and a list of collected customer emails with a CSV export button. PolyTarget dashboard SESSIONS M T W T F S S CUSTOMER FILE Export CSV Filter
Field-proven

Born on the lanes. Not in a demo room.

PolyTarget was developed on site with Les Frères Jacks, an axe throwing network in France. It runs there in daily production, on real sessions, with real groups and real staff.

That is where the throw budget, the tie-break rule, the room code and the every-other-ring contrast come from. Each one answers something that happens in a real room on a Saturday night.

22
games in the catalogue
2–6
players per session
600 mm
real target geometry
0
boards to replace
Next step

See it running on your own lane.

Tell us how many lanes you run and where you are. We will show you the tablet, the projection and the dashboard, and answer the practical questions about your room.

Or write directly to contact@polyma.ai